Chay ho (greetings), earth dwellers. We haven’t posted too frequently since the summer has us relaxing all over the place… the beach, the couch, the bed, the couch, the bed, the couch… you know, just living it up. We started digging into sounds more seriously recently, which is tough because it all has to be related to each other. For example, the sounds a spaceship makes has to all sound believably similar to each other, while the sounds animals, rockets, weapons, and resource-gathering all have to maintain their own “theme” or consistency. At least that’s our angle on approaching these details to the game. We don’t want ship warp to sound like “blorp blorp blorp” when every other engine sound goes like “zazazazaza”, if that makes sense. It doesn’t? Whatever, I’m leaving it up on this public blog.
So what’s our process? All music and sounds are either created by us personally, like say, banging a spoon against a pan to get a nice “clink,” or we use sounds we have rights to from the audio-banks on the internet and further modify those to avoid any sort of creative copyright shenanigans. So nothing goes straight from source to game without some heavy modification.
How do we decide what sounds we need? Jun more or less keeps me up-to-date on what he’s working on and I support that with finding, editing, and sending him draft sounds. If he’s working on flight, I get to work on fuel burn or propulsion sounds. If he’s looking for a turbulence sound, then I try to get him that so we can really feel how the game is coming together.
Here are some draft sounds we may use:
This is the Chugboy (TM) suction sound — a tool that collects liquids and micro-minerals when gather resources. The picture of the tool is below. The sound is meant to encapsulate the whole suction process, from chug to finish.
The Fuel Burning sound here is meant to be looped, so it can go on and on and sound pretty consistent.
This simple ditty is the Mining Sound, a clean little clack and clutter from hitting rocks. Between you and me, it’s edited sound from glasses clinking.
Turbulence sound here. Rattling metal, deep drones — all things consistent with what other parts of space travel sound like.